Major Bug correction, that prevented the plugin from outputting a readable result.
Now, one can POST a html body with whatever to a http server of choice and listen for the response.
Download: HTTP Client beta
quarta-feira, 31 de agosto de 2011
sexta-feira, 26 de agosto de 2011
My First QC Plugin
LTNS.
So there i was working.
I'm currently working in an Investigation Project related to optimization, and my part for the moment is to build a web service that can store, manage and report the information gathered for testing and demonstration purposes. And than i need to feed JSON strings through HTTP Requests, so i thought in QC to build a quick and easy JSON String and feed it into some http request plugin, which there isn't... I've googled a bit, only to find one that's payed and filled with stuff i didn't need.
It seemed to be easy enough, and i've acquired some Objective-C experience by now, so i gave it a try.
This plugin is a HTTP Client, which given a HTTP Body and a URL poses a HTTP Request and waits for the answer, which is outputted as a String. It's based on Apples QC plugin example "MiniSoapPlugin".
And after this, it's obvious that it lacks testing. Though it's working for me.
Download: HTTP Client alpha 32b
So there i was working.
I'm currently working in an Investigation Project related to optimization, and my part for the moment is to build a web service that can store, manage and report the information gathered for testing and demonstration purposes. And than i need to feed JSON strings through HTTP Requests, so i thought in QC to build a quick and easy JSON String and feed it into some http request plugin, which there isn't... I've googled a bit, only to find one that's payed and filled with stuff i didn't need.
It seemed to be easy enough, and i've acquired some Objective-C experience by now, so i gave it a try.
This plugin is a HTTP Client, which given a HTTP Body and a URL poses a HTTP Request and waits for the answer, which is outputted as a String. It's based on Apples QC plugin example "MiniSoapPlugin".
And after this, it's obvious that it lacks testing. Though it's working for me.
Download: HTTP Client alpha 32b
quinta-feira, 22 de abril de 2010
All in One - Coge Mixer - update
This has one more mixing effect. (copy machine)
Some need third party patches like datamosh.
And has also separated transitions and overlay like effect.
Able to select each on separate and/or together, giving more interesting transition effects.
Some need third party patches like datamosh.
terça-feira, 13 de abril de 2010
Movie with cumulative loop Time Control zero frame-drop
This is useful for assigning time control to midi devices like behringer bcd3000 and/or Numark Total Control that have wheels.
I tested this with a bcd3000 and the wheels on this device output a slightly higher than 0.5 value for clockwise and lower if otherwise.
So it's possible that this might need some tweaking on other devices.
Velocity is intended for wheel and multiplier to simplify limited inputs. (like mine)
This can also be used with keyboard or other "constant" input.
segunda-feira, 12 de abril de 2010
Trails - Coge effect
Thanks to one unknown Artist that posted his showcase work on his blog (i think). I've extracted this effect and "adapted" it for Coge (thanks also to .lov.). Note: This expects you to link audiopeak.qtz to audio input propriety, if not set this to max. Though it's better with sound.
quarta-feira, 7 de abril de 2010
All in One Coge Mixer
This is to avoid having to make image transitions always from A to B. The problem is that by default the image from inputA is loaded whenever you change mixing effects, because balance is not know in the new effect. So if the balance value where shared among all, problem solved. This still lacks some more testing and might use some third party plugins. Has 16 different mixing effects. To do: - split or categorize mixer with "transitions" and "overlay" to work at the same time. or not. - Add more mixers.
quinta-feira, 25 de março de 2010
Webcam Painter
This is a work in development.
It paints based on your movements, and the paint disappears after a while.
It was done based on example patch of opticalflow.
gl
Subscrever:
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